Unity Remote Controlled Tank

“What the hell is that?” – The Neighbors The title says it all but I’ll expand on it. Over the past 6 months I’ve been further increasing my ability to mix real world and virtual world together. Not through VR/AR/MR but through actual physical devices. (I’ve also ended up doing my share of XR, but […]

Building A 360 VR Tour

We all live near cool places with cool stories right? And sometimes those stories are very physically connected. The history of that lamp on that table isn’t as meaningful in a book, but it’s also maybe not something that everyone on every tour cares about. Enter virtual reality touring. I’m gonna start of with the […]

Killing Time with Game Design

I’d like to start with a giant disclaimer, I only said “Game Design” because it rhymes. What I’ve really been doing is playing with the 2d Orthello Framework and Texture Packer, both of which have free and pro versions. So the first thing I wanted to see was how Texture Packer works, I’ve heard a bunch […]

A quick and simple example(high score board)

The topic came up in Skype today, and I didn’t really finish the high scoreboard in a game I was working on recently, so I’ve finnished up and pulled together a few little code segments into a fairly vanilla script for Unity. So first off, if you didn’t know already, Unity lets you store and […]