Category Archives: Unity 3d

POSTMORTEM(Ludum Dare 24 : Evolution)

One week later. (it’s actually a little later than that now, but it was when I started writing this.) Le Game Last week we wrapped up our 72 hour jam project Evo Explorer (It says Evolver in the title screen … Continue reading

Posted in Booya, C#, Caffeine, Game Jams, Plugins/Packages, Programming, Programming Algorithms, Projects, QuadraTron, Unity 3d, Video Games | Leave a comment

Killing Time with Game Design

I’d like to start with a giant disclaimer, I only said “Game Design” because it rhymes. What I’ve really been doing is playing with the 2d Orthello Framework and Texture Packer, both of which have free and pro versions. So the … Continue reading

Posted in Plugins/Packages, Stuff You Never Knew You Needed, Unity 3d | Leave a comment

A quick and simple example(high score board)

The topic came up in Skype today, and I didn’t really finish the high scoreboard in a game I was working on recently, so I’ve finnished up and pulled together a few little code segments into a fairly vanilla script … Continue reading

Posted in C#, Programming, Programming Algorithms, Unity 3d | Leave a comment

For the rage you have accumulated: Now, until the moment you die~!

For the past year I’ve had a little side project I always go back to work on when bored (not to be confused with the project I work on to relax) that involves light-based visibility. I went to the Unity … Continue reading

Posted in Booya, Computer Graphics, Programming, Projects, Unity 3d, Video Games | 1 Comment