Unity Remote Controlled Tank

“What the hell is that?” – The Neighbors The title says it all but I’ll expand on it. Over the past 6 months I’ve been further increasing my ability to mix real world and virtual world together. Not through VR/AR/MR but through actual physical devices. (I’ve also ended up doing my share of XR, but […]

A quick and simple example(high score board)

The topic came up in Skype today, and I didn’t really finish the high scoreboard in a game I was working on recently, so I’ve finnished up and pulled together a few little code segments into a fairly vanilla script for Unity. So first off, if you didn’t know already, Unity lets you store and […]