Unity Remote Controlled Tank

“What the hell is that?” – The Neighbors The title says it all but I’ll expand on it. Over the past 6 months I’ve been further increasing my ability to mix real world and virtual world together. Not through VR/AR/MR but through actual physical devices. (I’ve also ended up doing my share of XR, but […]

Coding in your browser

The semester is almost over and I’m playing with some Python in my spare time (In addition to Unity (XNA is on the back shelf, it looks lonely back there…)) in an online course at Udacity. More on that later in the month. I just stopped in to talk about how you can play around with […]

A quick and simple example(high score board)

The topic came up in Skype today, and I didn’t really finish the high scoreboard in a game I was working on recently, so I’ve finnished up and pulled together a few little code segments into a fairly vanilla script for Unity. So first off, if you didn’t know already, Unity lets you store and […]