Skype for Windows Phone

So I may or may not have mentioned that I managed to hook up QuadraTron with some Windows Phones back during the Global Game Jam. Long story short on the Windows Phone: I like the OS, and straight out of the box it would beat an Android hands down… BUT the market place is pretty bad […]

Killing Time with Game Design

I’d like to start with a giant disclaimer, I only said “Game Design” because it rhymes. What I’ve really been doing is playing with the 2d Orthello Framework and Texture Packer, both of which have free and pro versions. So the first thing I wanted to see was how Texture Packer works, I’ve heard a bunch […]

Coding in your browser

The semester is almost over and I’m playing with some Python in my spare time (In addition to Unity (XNA is on the back shelf, it looks lonely back there…)) in an online course at Udacity. More on that later in the month. I just stopped in to talk about how you can play around with […]

A quick and simple example(high score board)

The topic came up in Skype today, and I didn’t really finish the high scoreboard in a game I was working on recently, so I’ve finnished up and pulled together a few little code segments into a fairly vanilla script for Unity. So first off, if you didn’t know already, Unity lets you store and […]

QuadraJam

So I realized I haven’t really updated this site in a while, as I mentioned last post I’ve been working with Keith and Gabe(Zenas) on a sort of spiritual successor to the game we came up with at PGJ11. Since the three of us met at one game jam and made Mother(ship) at another we […]